Posts from December 2017

December 2017
Sun
Mon
Tue
Wed
Thu
Fri
Sat
1
2
3 📝
4 📝
6
11 📝
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
★ Favorited https://00dani.me/articles/12/lemoncurry-1-7-introducing-cats
post from
lemoncurry 1.7 - introducing cats!
that’s right, the big new thing here is support for cats - or “categories”, as the microformats2 spec calls them because it isn’t nearly as much a furry as i am? ridiculous and yeah, they’re basically like categories or tags. each entry can have zero or more cats assigned, so i can organise them better! this one has several to...
📍 Checked in at Halcyon Coffee, Bar & Lounge, Austin, TX.
with aaronpk , David
with aaronpk, David
📍 Checked in at Eureka!, Austin, TX.
📍 Checked in at Capital Factory, Austin, TX.
with aaronpk , David , Tantek
IndieWebCamp Austin hack day — with aaronpk, David, Tantek

IndieWeb wiki Workflow for Alfred

As someone who spends a lot of time in the IndieWeb community, I spend a lot of time opening up various pages that I know are there. At times it feels tedious to open a new tab and type out the full URL.

I'm not alone in this! Folks that hang out in the IndieWeb chat, often use the "what is x?" wiki lookup feature of our friendly IRC bot Loqi.

I'm a big fan of Alfred, the launcher and general magic quick bar for macOS, I thought I could save myself some time by making a Workflow to open those pages for me.

The Workflow itself does only one thing: When you open Alfred (⌘-spacebar), type "iw KEYWORD" and press Enter, it opens https://indieweb.org/KEYWORD in your browser.

You can grab a copy of the workflow here: indieweb.org-wiki-workflow.alfredworkflow

Replied to https://gregorlove.com/2017/12/aol-instant-messenger-is-being/
post from
AOL Instant Messenger is being discontinued on 2017-12-15. I have not used it regularly in quite a while, but I wanted to at least export my buddy list. I found a way using Javascript and browser dev tools. It’s not the most user-friendly, but it’s better than nothing. First, if you still have the AIM desktop software installed, check the menus and https://help.aol.com/articles/aim-discontinued for possibly much easier options to save your buddy list and chat logs. I don’t have a version ins...
AOL Instant Messenger is being discontinued on 2017-12-15. I have not used it regularly in quite a while, but I wanted to at least export my buddy list. I found a way using Javascript and browser dev tools. It’s not the most user-friendly, but it’s better than nothing. First, if you still have the AIM desktop software installed, check the...

Thanks for these instructions! The steps worked fine for me (after some trouble getting back to aim.com after logging in w/ my AOL credentials).

For weird nostalgia’s sake, I also wanted to export my block list!

This turns out to be simpler than getting the whole buddy list.

First, visit http://www.aim.com/.settings

Then, run this in the console to output every AIM id in the block list:

for (var el of document.querySelectorAll('li[aimid]')){ console.log(el.getAttribute('aimid'));}

You should then be able to copy the list out of the console and paste it…somewhere. Maybe print it out and draw some skulls on it and slide it intoan old Trapper Keeper from middle school.

📍 Checked in at Capital Factory, Austin, TX.
EFF Austin Holiday Party 🔐🎉🎅
★ Favorited https://indieweb.org/like
like is a popular webaction button and in some cases post type on various silos such as Facebook and Instagram (uses a heart ♥).
📍 Checked in at Capital Factory, Austin, TX.
with aaronpk , David , Tantek
IndieWebCamp Austin: Begin!! — with aaronpk, David, Tantek
📍 Checked in at Parkside, Austin, TX.
with David , aaronpk
Maybe, finally, dinner without a 1-3 hour wait? — with David, aaronpk

Duck face selfie (obligatory)

/cc tantek

📍 Checked in at Austin Visitor Center, Austin, TX.
with David
🦆🚤 — with David
📍 Checked in at Champions Restaurant & Sports Bar, Austin, TX.
Lunch before duck tour

Some notes from a Rick Andrews improv workshop

I was in some great workshops with some amazing folks at Camp Improv Utopia East this year, including this one from Rick Andrews

Kristen aka KMac asked me for my notes after I used some exercises from this workshop in a coaching session with Topiary. So, here they are! I hope they are useful to someone.

Any great ideas and brilliance in here are because of Rick and the other workshop participants. Any bad advice or mistakes below are my own.

Warm up - sound and motion hot spot

  • circle up.
  • someone enters center and does sound and motion alone.
  • a 2nd person joins and matches
  • 1st person fades back into the circle.
  • 2nd person morphs sound and motion into a new one.
  • repeat.

Level up:

  • same as above, but people come out in pairs.
  • watch as new pair discovers new sound and motion together

This workshop is about getting out of the way of that discovery.

We often improvise like people who need approval from the audience. It's exhausting for players and audience alike.

Black holes are detected by how their gravity affects things around them, warping light. An addict filters all decisions through their addiction. We are addicted to being interesting.

If someone tells you to do a cave scene, almost everyone's first idea will be "Oh no, we are trapped!" But have you ever been in a cave? Probably! Have you ever been trapped in a cave? Nope. So why don't people do scenes about just being in a cave?

Exercise:

  • 2 people in chairs having a conversation
    • start w/ a word as inspiration
    • truthful conversation as if no audience
    • real facts and beliefs
  • real human interactions are believable. not like the people in Drive w/ Ryan Gosling (lol)
  • lots of surprises happen, and quickly.
    • "I love podcasts." "Oh, me too!"
  • The saying that you should wait for your third thought is garbage.
  • Also, the people in these scenes are strangers and that is fine and not awkward!
  • if people are affecting and reacting to each other, we like the scene.
  • if they are not affecting each other, no one cares about the scene.

Exercise:

  • Same as above, but instead of sitting the players are miming an unrelated activity.
  • Improvise with each other. Little things are not missed.
    • We notice odd things. "I want to hear more about that."
  • People ask questions in real life! it's not out of fear and trying to push along or push against a scene, but out of real curiosity.

Exercise:

  • Same as above, but each player adopts a weird voice or at least a different voice from their normal speaking voice.
    • e.g. more nasal or guttural, or change pitch
    • no affected accents
  • Only the first lines from each player needs to be true.
  • After that, follow what feels true for the character. it's a subtle change.
  • No need to overplay emotion. In real life we feel things like anxiety or shame but we don't come out and say it and we don't broadcast it by being obvious.

Exercise:

  • Extremely overplanned scenes.
    • Example: "You're coworkers at cocktails after a blowing outing"
    • Example: "One of you wants to buy a suit. The other is selling suits."
    • Goal: make it feel real.
  • We are afraid of starting conversations that we don't know where they're going.
    • Lots of improv is shortcuts to give us a problem to solve or a weird thing to talk about.
  • A deconstructed example:
    • input: "you're school dance chaperones"
    • players started by standing around awkwardly. one takes a breath as though they are about to speak, but thinks better of it. gets a little laugh.
      • this is kind of a manufactured nervousness, playing up the emotion unrealistically.
    • players suddenly talk at the same time.
      • this is playing off the previous bit. again, kind of false even if it gets a chuckle from the audience.
    • finally, this exchange is gold:
      • A: "I like this song. Who is this by? I can almost remember."
      • B: "It's Carly Rae Jepson"
      • A: "Oh, you know her work?"
      • B: "She is going to fucking save pop music"
      • This is a real discovery! An unexpected, genuine, super strong emotional stance.

Other thoughts:

  • We have lots of awareness in real life. we've been practicing being human as long as we have been alive. if we let ourselves take our time, we bring that listening to our improv.
  • People laugh all the time in real life. It is okay for your character to find humor in the scene.
  • People tend to like each other in real life.
  • In real life, conflict is like a squeaky door - awkward tension.
    • We don't look to pick fights. We don't make things impossible for others.
  • Working to have fun is different from working to be funny.
📍 Checked in at BWI Gate C14, Baltimore, MD.
Awaaaaaay

BWI ✈️ AUS

On my way to Austin for IndieWebCamp!

RSVP'd to an event https://martymcgui.re/2017/12/04/184001/
post from
Homebrew Website Club Baltimore

Digital Harbor Foundation Tech Center 1045 Light St., BaltimoreMD, 21230

I'm going!

Reminder! Homebrew Website Club Baltimore is on Tuesday this week.

Due to the holiday, this may be the final HWC Baltimore until 2018, so come on out, work on your website, and make a web for you (not them)!

RSVP'd to an event https://2018.indieweb.org/baltimore

Digital Harbor Foundation Tech Center 1045 Light St., BaltimoreMaryland

IndieWebCamp Baltimore 2018 is a gathering for independent web creators of all kinds, from graphic artists, to designers, UX engineers, coders, hackers, to share ideas, actively work on creating for their own personal websites, and build upon each others creations.
I'm going!

Beyond excited to be co-organizing the first-ever IndieWebCamp Baltimore!

Join us January 20th-21st at the Digital Harbor Foundation Tech Center for a day of learning and discussions about the IndieWeb, followed by a day of working on projects for your own site!

Thanks to our guest Tommy Sinbazo for his peppy puppy parlance in this week’s We Have to Ask Podcast!

https://wehavetoask.com/episodes/2017-12-05/

post from
Can You Teach an Old Dog New Tricks? • Ep 99 - Puppy Power w/ Cob Sicily
Marty and Jonathan find the best techniques for training dogs. Whether you always get bit or licked, there will be some good information for you. Also, more advice for your job changes on "Nothing Up Our Sleeves."
★ Favorited http://boffosocko.com/2017/12/04/this-week-in-the-indieweb-audio-edition-%E2%80%A2-november-26th-december-2nd-2017/
post from
🎧 This Week in the IndieWeb Audio Edition • November 26th – December 2nd, 2017
This Week in the IndieWeb Audio Edition • November 25th - December 2nd, 2017 by Marty McGuire from martymcgui.re You can find all of my audio editions and subscribe with your favorite podcast app here: martymcgui.re/podcasts/indieweb/. Music from Aaron Parecki’s 100DaysOfMusic project: Day 85 - Suit, Day 48 - Glitch, Day 49 - Floating, Day 9, and Day 11 Thanks...

Homebrew Website Club Baltimore

Digital Harbor Foundation Tech Center 1045 Light St., BaltimoreMD, 21230

NOTE: We are meeting on Tuesday for this week instead of the usual Wednesday. Be sure to double-check your calendars!

Join us for an evening of quiet writing, IndieWeb demos, and discussions!

  • Create or update your personal web site!
  • Finish that blog post you’ve been writing, edit the wiki!
  • Demos of recent IndieWeb breakthroughs, share what you’ve gotten working!
  • Join a community with like-minded interests. Bring friends that want a personal site!

Any questions? Join the #indieweb chat!

Optional quiet writing hour starts at 6:30pm. Meetup begins at 7:30pm.

More information: https://indieweb.org/events/2017-12-12-homebrew-website-club

Facebook Event: https://www.facebook.com/events/157762118071065/

This Week in the IndieWeb Audio Edition • November 25th - December 2nd, 2017

Show/Hide Transcript

Audio edition for This Week in the IndieWeb for November 26th - December 2nd, 2017.

You can find all of my audio editions and subscribe with your favorite podcast app here: martymcgui.re/podcasts/indieweb/.

Music from Aaron Parecki’s 100DaysOfMusic project: Day 85 - Suit, Day 48 - Glitch, Day 49 - Floating, Day 9, and Day 11

Thanks to everyone in the IndieWeb chat for their feedback and suggestions. Please drop me a note if there are any changes you’d like to see for this audio edition!