Two amazing GHOST PARTY 👻🎉 shows this weekend! As usual we celebrated the spooky atmosphere of October with a time travel trip back to an 80s high-school homecoming and a whole show about sports.
Thanks to everyone who came out to watch (and get pulled into a dance party). Thanks to Lighting Dragon Design for the Saturday night laze and haze magic. Thanks to all of our amazing performers and support ghosts, who put so much faith in us. And the most special of thanks to Kim Le and Julia Hall who are the best co-ghost and ghost wranglers possible.
Acolytes! Keep your calendars clear! Beatrice and Derek will call another meeting soon! 👻🎉
OMG. Y’all. This is your last chance to see Hostel in our regular Friday night slot!
Get ready for improv that reaches the sky doesn’t stop! After this we’ll be slingshotting back past Earth for the Baltimore Improv Festival, but then our momentum will take us TO! THE! STAAAARS! 💫
We will be reading 3 pieces in depth, and doing improv based on them, but we will be using content from all submissions in some way!
Submissions are open until Monday, May 21st! Send us your fan fiction!
Join Dungeon Master Marty McGuire (that’s me!) as he takes three brave adventurers on a quest through a magical world. Dungeons, dragons and many other dangers await the improvisers that dare play his perilous game. For fans of improv, live action role-playing (LARP), neither, or both!
This show is part of The BIG Lab series in which Baltimore Improv Group’s comedy scientists take their newest experiments to the stage for further testing. The results may be explosive!
Tickets are only $5. Get them now at Eventbrite!
Any great ideas and brilliance in here are because of Rick and the other workshop participants. Any bad advice or mistakes below are my own.
Warm up - sound and motion hot spot
This workshop is about getting out of the way of that discovery.
We often improvise like people who need approval from the audience. It's exhausting for players and audience alike.
Black holes are detected by how their gravity affects things around them, warping light. An addict filters all decisions through their addiction. We are addicted to being interesting.
If someone tells you to do a cave scene, almost everyone's first idea will be "Oh no, we are trapped!" But have you ever been in a cave? Probably! Have you ever been trapped in a cave? Nope. So why don't people do scenes about just being in a cave?
You probably don't care about this post unless you're a member of Hostel!
5 of us practiced at the theater thanks to the kindness of Richard who let us in and helped us practice. Here are some notes that are hopefully accurate!
We explored the space and thought about ways to use it best. For example, we can bring the sidelines way forward towards the audience and give ourselves a sense of space by bringing the chairs downstage away from the wall, treating the columns like a back line.
Warm-ups we did:
We did an exercise that is from Rick Andrews, though many folks learned a similar one from other instructors. It involves two players at a time.
We were almost out of time, so we did a little ~6 minute set that started with "Real Talk" - basically starting with an input and doing Round 2 of the exercise until someone comes in to start a tag run or scene based on it. Any full scene wipe starts again with a real talk conversation and some object work.