While I know I should be finishing my MakerBot time-lapse camera series, I took some time for another project to play with some Processing. The above image was rendered in Processing, in real time in just couple of minutes!

Basically, I wanted to take a simple shape, defined by an SVG path, and fill it with images of 3D objects loaded from STL files. Specifically, many wonderful MakerBot-printable objects from Thingiverse!

After some Googling around, I found out that this problem is basically a space-filling problem, similar to an excellent Processing sketch named Scattered Letters by Algirdas Rascius, but with a twist.

The basic algorithm is:

You can find the code for my sketch, which I call ThingiverseCollage, on GitHub. To make it work, you’ll need to follow the installation instructions in the README to install my (very slightly) modified version of the unlekkerLib for STL loading and rendering. I modified it to allow rendering to a PGraphics object, since it originally only allowed rendering to the main PApplet.

A note on STL files: unlekkerLib only loads STL files in the binary format. It chokes dramatically on ASCII STL files, such as those exported from OpenSCAD. I was able to use Zaggo’s excellent Pleasant3D to load ASCII STLs and re-save them, which converts them to binary STLs. As a bonus, Pleasant3D also allows you to orient objects in a way that will make them look most interesting when they are rendered down to 2D in the final image.

An example M.svg, as well as several objects from Thingiverse are included with the code to get started. To use your own SVGs, I have had good luck using Inkscape to draw or import shapes, and save them as the native “Inkscape SVG” or “Plain SVG” formats. Some files might require hand-tweaking; for example, if the width and height header values are something like "100%" instead of a pixel value.

There is also some simple configuration in the sketch to allow the export of PDF files. This is nice because the resulting PDF has full vector data, making it easily rescaled to any size you wish. Unfortunately, the current PDF renderer for Processing renders each triangle of each STL model as a separate path, generating very complicated vector output, which tends to bring Inkscape to its knees. I have had some luck with importing those files, rastering them out to PNG at a high resolution (e.g. 600 dpi), and using Inkscape’s “Trace Bitmap” functionality to re-vectorize them, though this requires some cleanup by hand.

Anyway, this has been a fun little diversion for me for the last couple of days. I hope that you folks find it useful! Post your awesome pictures in the comments, here!



Comments

bre on said:

Do you have a higher res image? I love it!

=ml= on said:

Awesome!!!

Reminds me of the British artist Tony Cragg's work: http://www.google.com/image...

Robert McGuire on said:

Thanks! And thanks for the introduction to Tony Cragg's work. Those are some very interesting pieces!

george on said:

dude, you need a job.

Luis E. Rodriguez on said:

This is so sweet, do you have a PDF of this? I'd love to laser etch this on a MakerBot case for Maker Faire Detroit!

Robert McGuire on said:

You should be able to make a PDF using the sketch, almost out of the box. Just set "save_to_file = true", and run it on a box with a ton of memory. You'll need to bump up the amount of memory that Processing is allowed to use. The resulting PDF will be nightmarishly large, due to the PDF exporter saving every triangle in each STL as a separate path.

I'm not sure how laser cutting software will react to that, come to think of it.

One really great improvement to this sketch (and to Processing in general!) would be a way to render 3D objects down to simplified 2D paths.